TY - GEN
T1 - Open-ended play for people with dementia
AU - Valencia, Alicia
AU - Houben, Maarten
AU - Brankaert, Rens
AU - Eggen, Berry
AU - Ijsselsteijn, Wijnand
N1 - DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.
PY - 2025/4/25
Y1 - 2025/4/25
N2 - The progression of dementia leads to a loss of initiative and agency, halting daily activities, hobbies, or social encounters. Open-ended play can encourage initiative but remains underexplored in dementia. This paper explores how technology-driven design can support open-ended play, making social interactions more enjoyable and renewing interest in daily activities. We conducted five workshops at dementia daycare facilities, observing people with dementia engage with playful circuit-building toolkits to identify strategies. Findings reveal these toolkits stimulated self-direction and initiative to accomplish self-imposed goals, both independently and collaboratively. We show how open-ended play fosters confidence, resilience, social engagement, and self-expression, allowing people with dementia to exercise choice and share moments of achievement. We provide design implications for technology to stimulate initiative through open-ended play by 1) balancing structure and freedom, 2) emphasizing novelty and material diversity for non-verbal social connection, and 3) considering age-appropriate aesthetics.
AB - The progression of dementia leads to a loss of initiative and agency, halting daily activities, hobbies, or social encounters. Open-ended play can encourage initiative but remains underexplored in dementia. This paper explores how technology-driven design can support open-ended play, making social interactions more enjoyable and renewing interest in daily activities. We conducted five workshops at dementia daycare facilities, observing people with dementia engage with playful circuit-building toolkits to identify strategies. Findings reveal these toolkits stimulated self-direction and initiative to accomplish self-imposed goals, both independently and collaboratively. We show how open-ended play fosters confidence, resilience, social engagement, and self-expression, allowing people with dementia to exercise choice and share moments of achievement. We provide design implications for technology to stimulate initiative through open-ended play by 1) balancing structure and freedom, 2) emphasizing novelty and material diversity for non-verbal social connection, and 3) considering age-appropriate aesthetics.
KW - dementia
KW - design
KW - open-ended play
KW - Qualitative Analysis
U2 - 10.1145/3706598.3713930
DO - 10.1145/3706598.3713930
M3 - Conference contribution
SP - 1
EP - 13
BT - CHI'25
PB - Association for Computing Machinery
ER -