TY - GEN
T1 - Educational Robotics at Schools Online with Augmented Reality
AU - Karampatzakis, Dimitris
AU - Fominykh, Mikhail
AU - Fanchamps, Nardie
AU - Firssova, Olga
AU - Amanatidis, Petros
AU - Van Lankveld, Giel
AU - Lagkas, Thomas
AU - Tsinakos, Avgoustos
AU - Klemke, Roland
N1 - Publisher Copyright: © 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - This work was motivated by the need to enable teaching educational robotics and other STEM topics in online and blended modes supported by digital tools. This need has been highlighted by the outbreak of the covid-19 pandemic. This paper presents the research findings and outcomes of a systematic effort to design, implement, and demonstrate the feasibility of preparing, creating, and applying enhanced digital educational material for educational robotics activities using augmented reality technology. The integration of augmented reality with educational robotics was identified through the Group Concept Mapping methodology, and the feedback obtained was utilized to develop a co-design instructional methodology. To demonstrate this approach a universal framework is proposed, accompanied by two augmented reality implementations employing reusable digital assets.
AB - This work was motivated by the need to enable teaching educational robotics and other STEM topics in online and blended modes supported by digital tools. This need has been highlighted by the outbreak of the covid-19 pandemic. This paper presents the research findings and outcomes of a systematic effort to design, implement, and demonstrate the feasibility of preparing, creating, and applying enhanced digital educational material for educational robotics activities using augmented reality technology. The integration of augmented reality with educational robotics was identified through the Group Concept Mapping methodology, and the feedback obtained was utilized to develop a co-design instructional methodology. To demonstrate this approach a universal framework is proposed, accompanied by two augmented reality implementations employing reusable digital assets.
KW - Augmented Reality
KW - Design Thinking
KW - Educational Robotics
KW - Group Concept Mapping
KW - STEM
U2 - 10.1109/EDUCON60312.2024.10578583
DO - 10.1109/EDUCON60312.2024.10578583
M3 - Conference contribution
T3 - IEEE Global Engineering Education Conference Proceedings, EDUCON
SP - 1
EP - 10
BT - EDUCON 2024 IEEE Global Engineering Education Conference Proceedings
PB - IEEE Computer Society Press
T2 - 15th IEEE Global Engineering Education Conference
Y2 - 8 May 2024 through 11 May 2024
ER -