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Applying design methods to promote older adults’ walking activities based on their hobbies and personal interests

  • Technische Universiteit Eindhoven

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/Conference proceedingsHoofdstukWetenschappelijkpeer review

Samenvatting

People identify with their hobbies often which stimulate physical activity and participation in social activities, which in turn relate to higher levels of subjective well-being. Hobbies are potentially a powerful tool for design; however, it is unclear how to take hobbies into the design process for example to increase engagement. By creating and using the Leisure Time Canvas we identified older adults’ previous, current and potential future hobbies, and by closely collaborating with users we process these results into the design of a walking application called Ommetje. Thus, we demonstrate a design case to motivate physical activity. We present the design rationale of Ommetje and how we evaluated this smartphone walking application with 16 older adults for four months, and reflect on the design process of using hobbies as an ingredient for design. We show the power of hobbies in a design (process) as an intrinsic motivation to trigger people to be more socially and physically active.
Originele taalEngels
TitelDesign of assistive technology for ageing populations
RedacteurenAndree Woodcock, Louise Moody, Deana McDonagh, Ajita Jain, Lakhmi C. Jain
Plaats van productieCham
UitgeverijSpringer
Hoofdstuk14
Pagina's257-273
Aantal pagina's17
ISBN van elektronische versie9783030262921
ISBN van geprinte versie9783030262914
DOI's
StatusGepubliceerd - 2020

Publicatie series

NaamIntelligent Systems Reference Library
Volume167
ISSN van geprinte versie1868-4394
ISSN van elektronische versie1868-4408

Trefwoorden

  • design
  • hobbies and personal interests
  • leisure time
  • older adults
  • personalized technology

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