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MILSDeM: Guiding immersive learning system development and taxonomy evaluation

  • Khaleel Asyraaf Mat Sanusi
  • , Daniel Majonica
  • , Deniz Iren
  • , Nardie Fanchamps
  • , Roland Klemke
  • Köln University of Applied Sciences
  • Open Universiteit

Research output: Contribution to journalArticleScientificpeer-review

Abstract

Developing immersive learning systems is challenging due to their multidisciplinary nature, involving game design, pedagogical modelling, computer science, and the application domain. The diversity of technologies, practices, and interventions makes it hard to explore solutions systematically. A new methodology called Multimodal Immersive Learning Systems Design Methodology (MILSDeM) is introduced to address these challenges. It includes a unified taxonomy, key performance indicators, and an iterative development process to foster innovation and creativity while enabling reusability and organisational learning. This article further reports on applying design-based research to design and develop MILSDeM. It also discusses the application of MILSDeM through its implementation in a real-life project conducted by the research team, which included four initiatives and eight prototypes. Moreover, the article introduces a unified taxonomy and reports on the qualitative analysis conducted to assess its components by experts from different domains.
Original languageEnglish
Pages (from-to)16283-16316
Number of pages34
JournalEducation and Information Technologies
Volume29
Issue number13
DOIs
Publication statusPublished - Sept 2024
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • Agile development
  • Experts’ evaluation
  • Immersive learning systems
  • Rapid prototyping
  • Taxonomy

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